Wednesday 5 January 2011

UV snapshot

Here is my finished UV snapshot and a quick texture test I did to see how its works. The way I made the UV snapshot was to scale down all of my unfolded pieces but at the same time have all the squares of the UV mapper texture matching up. I learned that you don't have to do that, alternatively it depends on the how sharp you want the texture to be on certain parts of the model. But in the end I matched up all the squares and fitted them into UV box and went to object mode and selected the plane then took a snapshot.


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