Sunday 19 December 2010

Test Render of texture quality

From the wing I had to do the tail and back wing using similar methods, though with the tail I had to use an X-axis projection and had to do a horizontal unfold instead of an vertical unfold. After that I did this test render just to check the texture quality.

Thursday 16 December 2010

Wing


These were the end results of my unfold of the wing, which I was pleased with as there was hardy no distortion in the texture.


Wing unwrap


This image my second attempts at unfolding the wing which this time I cut the right edge and resulted in a better result.


Wednesday 15 December 2010

Unwarping Fail




I have never looked into UV mapping and while I was researching I discovered I would have to start from scratch. Lucky enough I was able to find the Escape Studios Maya tutorials. From this I was able to learn the basic tools needed to UV map.


The images above are my attempts at unwrapping a wing of a plane. What I had to do was first was to convert them into UV by using planar mapping under create uv's. As most of the wings face were facing upwards, I used a Y-axis projection of the UV mapper (the coloured squares and numbers). After that I needed to go in the UV editor window and cut the wing so it was ready to unwrap. But when I did this didn't realise that you had to cut the straightish edge to get a better unfold.

my research

I decided to research UV mapping to get better understanding of the production pipeline and also be able to texture my finished models as would know how I have built them. Also in the industry most companies like having people that are able to both model and UV texture.