Wednesday 15 December 2010

Unwarping Fail




I have never looked into UV mapping and while I was researching I discovered I would have to start from scratch. Lucky enough I was able to find the Escape Studios Maya tutorials. From this I was able to learn the basic tools needed to UV map.


The images above are my attempts at unwrapping a wing of a plane. What I had to do was first was to convert them into UV by using planar mapping under create uv's. As most of the wings face were facing upwards, I used a Y-axis projection of the UV mapper (the coloured squares and numbers). After that I needed to go in the UV editor window and cut the wing so it was ready to unwrap. But when I did this didn't realise that you had to cut the straightish edge to get a better unfold.

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