From the wing I had to do the tail and back wing using similar methods, though with the tail I had to use an X-axis projection and had to do a horizontal unfold instead of an vertical unfold. After that I did this test render just to check the texture quality.
Sunday, 19 December 2010
Test Render of texture quality
Thursday, 16 December 2010
Wing
Wing unwrap
Wednesday, 15 December 2010
Unwarping Fail
I have never looked into UV mapping and while I was researching I discovered I would have to start from scratch. Lucky enough I was able to find the Escape Studios Maya tutorials. From this I was able to learn the basic tools needed to UV map.
The images above are my attempts at unwrapping a wing of a plane. What I had to do was first was to convert them into UV by using planar mapping under create uv's. As most of the wings face were facing upwards, I used a Y-axis projection of the UV mapper (the coloured squares and numbers). After that I needed to go in the UV editor window and cut the wing so it was ready to unwrap. But when I did this didn't realise that you had to cut the straightish edge to get a better unfold.
my research
I decided to research UV mapping to get better understanding of the production pipeline and also be able to texture my finished models as would know how I have built them. Also in the industry most companies like having people that are able to both model and UV texture.