Overall I feel that I have learnt a lot from doing this project, but at the same time feel that I have only really scratched the surface of UV mapping. There are a lot of aspects of UV mapping which I haven't looked like organic mapping for example characters. But as this is the first time I have done any type of UV mapping and I feel that I have good basic understanding of the subject. With this I hope to expand and develop my skills further after this project is finished.
Skill Research
Saturday, 8 January 2011
tutorial
Unwrapping in Maya from Thomas Mahler on Vimeo.
This one of the original tutorials I watched before getting the Escape studios tutorials. Though quite helpful, I really needed something that started from the basics upwards.
Barrel of fun
Shotgun practise
After doing the plane, I thought I needed to challenge myself, though it didn't turn out well. With this in mind, I began to break the shotgun down into sets so I could select certain faces to UV. But while doing this I realised the main bulk of the model was in one piece. This was an issue but way I got round it was by selecting the face individually then setting them into groups.
Wednesday, 5 January 2011
Plane with textures
Experiment with texture size
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