Saturday, 8 January 2011

Evaulation

Overall I feel that I have learnt a lot from doing this project, but at the same time feel that I have only really scratched the surface of UV mapping. There are a lot of aspects of UV mapping which I haven't looked like organic mapping for example characters. But as this is the first time I have done any type of UV mapping and I feel that I have good basic understanding of the subject. With this I hope to expand and develop my skills further after this project is finished.

tutorial

Unwrapping in Maya from Thomas Mahler on Vimeo.

This one of the original tutorials I watched before getting the Escape studios tutorials. Though quite helpful, I really needed something that started from the basics upwards.

Stock



Barrel of fun

This shows my attempt at UV mapping the barrel of the shotgun, which looks pretty good but there are areas on the UV that is stretched. Though I had to use a Camera projection to get the mapper to appear normally on the barrel.



Shotgun practise

After doing the plane, I thought I needed to challenge myself, though it didn't turn out well. With this in mind, I began to break the shotgun down into sets so I could select certain faces to UV. But while doing this I realised the main bulk of the model was in one piece. This was an issue but way I got round it was by selecting the face individually then setting them into groups.



Wednesday, 5 January 2011

Plane with textures

This is the end result after applying the textures to the plane. The only real difference in both the plane is that the bigger texture is a lot sharper than the smaller which makes sense.





Experiment with texture size

Here is two more textures that I made but used two different sizes, one is a 256x256 texture and the other is an 1024x1024 texture. I thought it to experiment to firstly know how to make a bigger texture with higher quality and to get an idea of the sheer difference.